I took this work as a basic reference.
https://www.artstation.com/artwork/DvAm19
I am glad to present my personal project! This is mostly technical art rather than environmental design. My main purpose was to create a proper game-ready water shader without using fluids or ready-made solutions. Additionally, I wanted to test the PCG system in the Unreal Engine and found it very convenient. For the fish, I chose a simpler and more predictable, yet still procedural, Niagara solution rather than a full-scale Boid system. I learned a lot from this project and look forward to creating more!
Main scene