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Niagara environment effects

I am creating procedural environmental effects for both learning and portfolio purposes. My primary focus lies in exploring the complexity and flexibility offered by the Niagara system. I aim to explore all the possibilities it provides to artists. In this project, I am emphasizing the technical aspects of effects creation, using the latest version of Unreal Engine and Blender to explore the new tools and techniques available in the industry.

I plan to add one new project soon.

Water Pipe effect

Material for the pipe and emitters. Geometry is also configured as emitters using Megascans.

Material for the pipe and emitters. Geometry is also configured as emitters using Megascans.

Dust wind effect.

The main challenge was to make it less cloud-like.

The main challenge was to make it less cloud-like.

Basic rain effect

One master emitter for the main effect and four for the splashes, each with collision events. As for materials, I've created one master material and a few instances with dynamic parameters.

One master emitter for the main effect and four for the splashes, each with collision events. As for materials, I've created one master material and a few instances with dynamic parameters.