I am creating procedural environmental effects for both learning and portfolio purposes. My primary focus lies in exploring the complexity and flexibility offered by the Niagara system. I aim to explore all the possibilities it provides to artists. In this project, I am emphasizing the technical aspects of effects creation, using the latest version of Unreal Engine and Blender to explore the new tools and techniques available in the industry.
I plan to add one new project soon.
Water Pipe effect
Dust wind effect.
Basic rain effect